Cliffbee.com: BotCon Mirage Toy Review

Toy Reviews
Individual Review




Name: Mirage
Series: Convention Exclusives
Allegiance: Autobot
Alternate Mode: Racer

Thanks to kup for loaning me Mirage, making this review possible.



CAR MODE
Height: 4cm Length: 14cm Width: 7cm

   Well, he's transparent blue. This figure is basically Classics Mirage done entirely in transparent blue plastic, right down to the tyres. The only parts that aren't transparent blue are solid blue exhausts at the back - and it's essentially the same shade, anyway - the rivets holding the wheels and a rubsign behind and to the right of the cockpit. It's a similar style of car to G1 Mirage, although this car isn't a Formula 1 racer. Mirage has an enclosed cockpit with a wrap-around window. The numbering and other details are lost here, along with some detailing. I like the idea of a transparent Mirage, but I really don't see why he's blue instead of colourless - it's not really invisible.

   While this vehicle is a little more aerodynamic, it's quite similar to G1 Mirage's car mode. Mirage slopes up - the base of the spoiler is much taller than the front of the car, and there are some air intake vents moulded around the cockpit region. There are twin grey exhausts at the back on either side, rounding out his detailing. While the detail is perhaps slightly below the level of some other Classics, Mirage is meant to be aerodynamic, so in context he makes sense. Of course, on this version, a lot of the finer detailing is lost amongst the sea of blue, which is to be expected.

   There's no real play value here, other than the rolling wheels. Mirage does roll reasonably well on his tyres - although kup's doesn't roll very well. As a minor bonus, if you look inside the cockpit, Mirage's head sits in front of the seat, sitting low enough that you have to look to see his face. Of course, everything is the same shade of blue, so his face is difficult to discern in any case.

   A very blue car, and while the mould suits Mirage quite well, I'm not sold on the transparent blue. Maybe if he was colourless like the Binaltech, or even transparent blue and colourless, it would work better as an "invisible" Mirage. As it is, the blue drowns out the mould to some extent. It's still a nice mould, and as an exclusive figure, Mirage still works okay, but the blue is somewhat aimless for me.

TRANSFORMATION TO ROBOT MODE

   Unclip the airdam and set aside. Lift the rear, pull out to form the legs, split the legs and fold up the spoiler to form feet. Swing the sides out to form his arms, rotate the waist. Fold down the shoulderblades, swing the nose down to form his chest and reveal his head. Unfold the arms and swing out his fists, give him the airdam as a handheld weapon.

ROBOT MODE
Height: 15cm Width: 8cm

   Again Mirage is all about blue, although that solid blue makes more of an appearance - his knees, groin and elbows are solid. The rubsign is on his left shin, providing the only colour here. Again he's transparent but not really invisible. While the transformation does expand the concept a little, this robot layout is essentially a copy of the G1 version - with most of the changes in his torso. The location of car pieces closely matches what we saw in G1, even down to the front tyres sitting behind his shoulders. The colour scheme here doesn't quite line up to G1 either.

   Mirage's robot mode does have a slight proportion problem - the chest is very slender and his shoulders high set, giving him an unnaturally spender waist (worse than a Barbie doll). While it doesn't ruin his robot mode, it's a significant flaw. The legs look really good though - the rubsign now sits on the left boot and faces up, the split spoiler looks quite nice as his feet. I suppose the canopy on his back counts as kibble, even if the wheels are sitting where they did on G1 as a result. The kibble isn't that bad, despite being quite visible.

   The poseability here is excellent. His head turns, the shoulders are ball jointed while the elbows have two hinges and a rotator each. The waist rotates, the hips are ball joints with flaps covering the ball joints, the knees are double hinged and the ankles ball jointed. Mirage has small but meaningful heelspurs which, along with the ankle balls, give him a variety of stable poses. The airdam sits in either hand as a gun - there's shoulder missile launcher on this version of Mirage.

   As with most Classics, Mirage doesn't come with a gimmick as such. If they were aiming for an invisible Mirage, they've failed. The poseability is great and the gun works quite well, allowing Mirage to display in some nice poses. The hourglass waist doesn't work so well, although the colours dominate the figure. The all blue weakens the tribute quite a bit and makes for a rather uninteresting robot mode.

VARIATIONS

   None that I'm aware of. This Mirage was sold exclusively at BotCon 2007.

OVERALL

   A good mould which is only really held back by the weird waist, but it doesn't really work in all transparent blue. This is not an invisible Mirage, nor is it an interesting repaint. BotCon repaints have been quite interesting and focused in recent years, which for me makes Mirage quite disappointing. Some colourless plastic would have gone a long way here, since it would have made this work as the invisible Mirage. The original Classics Mirage is better - and cheaper - this exclusive is not worth secondary market prices - 5/10

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