Cliffbee.com: Generations Blurr Toy Review

Toy Reviews
Individual Review




Name: Blurr
Series: Generations
Allegiance: Autobot
Alternate Mode: Sports Car



CAR MODE
Height: 4.5cm Length: 14.5cm Width: 6.5cm

   A sky blue sports car with baby blue on his hood & roof, Blurr has an off white stripe running down the centre of his hood and roof and a dark blue skirting. The colours match those of G1 Blurr, although the layout differs since this is an essentially realistic modern car while the original was a Cybertronian car. His front & side windows are transparent blue while the rear window is painted a midnight blue that matches fairly well. His headlights are the same blue as his windows while his tyres and hubcaps are black and his taillights red. There's a backwards facing red Autobot logo stamped on his roof, rounding out an attractive colour scheme which establishes this toy as Blurr quite nicely. He's actually a repaint (and retool) of Drift, with a very different colour map.

   Blurr has elements of both Nissan & Mitsubishi sports cars. He's not 100% realistic, to avoid copyright, but he looks realistic enough & looks good. There's a smallish spoiler on the back - one of the mould changes, and the only one in vehicle mode. The only real blemish here is two gaps on his hoof for transformation joints.

   There's little play value here - his tyres roll and that's about it. The front wheels attach to the forearms, which can unclip slightly, so he doesn't roll very well. There's a long gun underneath, so he has almost no ground clearance, and while Drift manages to not scrape on the tabletop, Blurr just scrapes.

   A good car mode despite minimal play value - Blurr looks realistic enough to work in this mode and despite the vastly different style of car, the colours ensure that this _is_ Blurr. The gaps on his hood and zero clearance both flaws, and the latter bothers me a little.

TRANSFORMATION TO ROBOT MODE

   Unclip and set aside the gun underneath. Split the centre of the hood and fold the centre panels over the fenders, revealing his head. Unclip the doors, split the rear and flip up to form his boots. Pivot the feet into place, stand him up. Rotate the front fenders down as shoulderpads, pull out the forearms. Fold away the side windows, and swing the doors back as an armour skirt. Pivot the roof up and clip into place as his chest, place the gun in either hand.

ROBOT MODE
Height: 14.5cm Width: 9cm

   A blue robot with a mixture of shades - the baby blue dominates while his thighs and feet are dark blue. His head is sky blue with a white face, baby blue eyes and the distinct dark blue crest that we expect of Blurr. There's an Autobot logo on his chest, just below the windshield. The colour map here is surprisingly close to that of his G1 toy, although his dark blue hands are a notable exception to this. The layout here naturally differs from the original, but it's style is still G1, with the roof/windshield as his chest, the rear tyres on the outsides of his chunky boots and the front wheels on the outsides of his forearms. The doors as an armour skirt is a newer style, mind you. It's a good colour scheme which is kept simple and well laid out.

   The sports car doesn't dominate here - there's no massive spoiler - just his crest. There is enough of the car here for a G1 feel; elements like the chunky boots featuring wheels, fenders as shoulderpads and windshield on his chest help with the G1 look. The armour skirt works well visually while having enough movement to stay out the way of his poseability. Blurr has a rather decorative head with long antennae - not something we saw back in the 80s but a feature introduced in recent comics. The head is the major retool here, along with the new weapons.

   Blurr has a total of three weapons - the main gun and the two smaller black pistols stowed inside either side of his armour skirt. All three are composed of a softish charcoal plastic, making stowing them fairly easy. The large gun can clip into his back for storage and has a secondary handle which can swing out to the side, for two handed grip. Blurr can grip this gun with both hands, but the position he'll end up in will be so awkward that you're best ignoring this option. Still, it's nice that they included it.

   Blurr has good poseability, allowing him to use his weapons well. His head turns while the waist is fixed. His shoulders are hinged under the shoulderpads which are themselves on ball joints. His elbows are hinged with rotators while his wrists also rotate. The hips are ball jointed while his knees are hinged with rotators in his thighs. His feet are static, but with big enough footprints that he can strike a lot of poses without worrying much about overbalancing. He'll happily hold two guns and look comfortable doing so.

   A great robot mode with a nice layout, an attractive head, very good poseability and a G1 feel, thanks to the placement of car parts and comic stylings. The head's rather pointy look does tell us this is a more modern version of the character - but it's still Blurr thanks to the crest & colours. There are no gimmicks here, just a very well put together robot mode and great weaponry.

VARIATIONS

   None that I'm aware of, although as mentioned he is a retool of Drift.

OVERALL

   While the new look of his head wont please the purists, this is a great update to the character. I like the fact that he has a realistic alt mode while still looking like himself in vehicle mode. The paint job is very well thought out and works in both modes both aesthetically and as a tribute. The weapons work well his poseability is great. This is one the better engineered Generations toys, and given the character has more history, I'd recommend him over Drift despite the lower clearance in car mode - 9/10

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