Cliffbee.com: Nemesis Breaker Toy Review

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Individual Review




Name: Nemesis Breaker
Series: Cybertron
Allegiance: Decepticon
Alternate Mode: Lion

Thanks to Pulse for donating Nemesis Breaker for this review



LION MODE
Height: 12cm Length: 26.5cm Width: 10cm

   A black and charcoal robotic lion with a silver (and fairly organic) mane, Nemesis Breaker has some teal here and there, some white on his face and underside, and red eyes. The obligatory Nemesis Prime colour scheme doesn't justify shoehorning the "Nemesis" tag onto this toy. It's a repaint of Leobreaker, but the colour scheme feels forced and the name is awful - neither can justify the other. The colour scheme _is_ a good idea - the colours work well together - just not on this mould.

   This is a fairly awkward looking lion, in that the limbs are fairly static looking, there are claw weapons crudely hidden on the front of the forelegs and the face looks down. The limbs look like they're destined to become robot limbs - which they are. What's really sad about this is that the robot limbs are awful. The mane is well sculpted, the curved charcoal tail is nicely done and the teal paint has a metallic feel to it - so it's not all bad here.

   The poseability here isn't so good. The hips and shoulders swing and his front paws are on hinges, but the digitigrade rear paws are not, so there aren't really any walking or pouncing poses available that look anything like the graceful gait of cats. Nemesis Breaker either looks static or awkward. You can press down on a teal patch on his forehead, causing his lower jaw to open a little - but it doesn't open much and snaps shut as soon as you release the fairly significant force required to activate this feature. The shape of his forehead means you have to do it from the front, too, which means your hand's going to cover the mouth, making the entire thing pointless. If you have batteries in the toy, he'll emit a snarling sound, at least. The key gimmick is accessible here, but it gets in the way, so I'll come back to it in robot mode.

   An underwhelming mould to start with - the poseability, bodyshape and gimmick are all pretty poor - this time with a somewhat forced Nemesis colour scheme. There's nothing here which really saves this mode for me, even the usually impressive black-teal-silver fails here - it just doesn't belong on a lion.

TRANSFORMATION TO ROBOT MODE

   Well, it's not stand up and fiddle with the hands, but it's close. Remove the tail, straighten the hindlegs and fold down heelspurs. Open the waist panels, rotate the front down to form the chest, stand him up. Open the hatch on the mane to reveal the head, pull the arms out sideways, rotate the forearms, plug the tail into the inside of either hand and try to imagine that it's actually a whip.

   This is probably the simplest mega/voyager transformation I've come across. Even Transquito has a primitive automorph. Frankly, I expect more of basics/scouts in anything after Beast Machines. And there are basics from before Beast Machines that do a better job.

ROBOT MODE
Height: 20.5cm Width: 13.5cm

   A black, charcoal and silver robot with teal on his groin, knees and feet, Nemesis Breaker's torso is the head and silver mane of the lion mode while his arms, boots and head are black. The face is silver with red eyes and a teal brow white there's a lot of charcoal on the thighs and groin. The Nemesis colour scheme isn't as distinct this time, since the silver main dominates rather than black - although there is a lot of black here. I actually prefer the misplaced Nemesis colour scheme to the silver core and dark limbs of this mode, although it's not garish, thankfully.

   The bodyshape here is pretty bad. The arms hinge outwards just above above the elbows, and there are clear gaps visible from the front - it's one of the weirdest pieces of engineering I've seen on a Transformer. The reason behind it is to allow the arms to clear his hips, but the sane thing to do would have been to make his arms pull out to the sides during transformation. The hips are quite wide, since the legs attach to the outsides of the groin piece. There are grey panels hanging off his waist, which don't really look like armour - just like crap not dealt with very well. Nemesis Breaker's arms are far too long - they come down to his knees, and those knees are slightly lower than they should be. His head is sunken into the torso slightly, with a conspicuous plate on top.

   The poseability here is pretty disappointing. His head turns a little while his waist is fixed. The shoulders rotate on ratcheting joints, the elbows rotate and hinge - perhaps more importantly you can bring those awful hinges in if you swing the shoulders up. His hands are the claws, and move like claws, so there's not much real poseability, even if there are thumbs of sorts which can move around. As I've already mentioned, the tail plugs in on the inside of his hands, but doesn't really look much like a weapon. His leg poseability is terrible - the hips swing while the knees, heelspurs and feet are all hinged, but with lowset knees and limited hips, these hinges don't allow for many natural stable poses.

   There are slots on the back of his forearms into which you can plug his green Planet Key (code: v6f5). Doing so releases charcoal claws which are visible on the outside of his forearms, which end up over his claws as Wolverine-style claws. Now, the idea is good and they flip out nicely, but they flip out over claws, so they end up redundant, which is a shame. They can sort of flip out in beast mode, but the table gets in the way - and the Wolverine-effect here is nice, despite their redundant nature.

   A bad robot mode with poor poseability, a terrible weapon and bad proportions. The key gimmick is peripheral, but is the highlight here, despite the problems it has. It's not really any worse or better than his beast mode, however.

COMBINATION

   Nemesis Breaker can transform into a giant claw-like weapon that clips onto Megatron's arm - or indeed Optimus Prime's. It's essentially his robot mode with the head stowed and the arms plugged into his feet. It's not a very compelling combination, despite a few dedicated aspects of this toy - a plug on his back and the detachable forearms.

VARIATIONS

   None that I'm aware of. As mentioned, he is a repaint of Leobreaker. BotCon 2009 Razorclaw shares the mould.

OVERALL

   A rather contrived repaint of a poor mould, Nemesis Prime has very little going for him. This colour scheme is now well trodden, and has been executed much better than this already. Neither mode is well proportioned, the play value is mediocre in both modes and the third, combined, mode, is underwhelming. The transformation is laughable at this size. The key gimmick is a nice idea but the claws over claws makes it rather useless, and it's not enough to make up for his lack of poseability and amazingly unconvincing weapon. One to avoid - 2/10

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