Cliffbee.com: ROTF Legends Jolt Toy Review

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Individual Review




Name: Jolt
Series: Movie Tie-ins
Allegiance: Autobot
Alternate Mode: Chevrolet Volt Car



CAR MODE
Height: 2.5cm Length: 7cm Width: 3cm

   A deep royal blue Chevrolet with charcoal windows and tyres, Jolt has silver pained headlights and grille. His roof is painted charcoal similar to that of the Deluxe, although that toy doesn't also have charcoal windows. There's a charcoal section at the back, which is essentially robot kibble visible, although it doesn't protrude. It's a simple colour scheme and works fairly well, even if that charcoal section at the charcoal is a little distracting. There is no Autobot logo visible here.

   As with many Legends toys, there's no play value here aside from the rolling tyres. He doesn't roll especially well, and the tread on his tyres is pretty much for show from the sides - the centre of the tyres is smooth. Jolt is solidly formed and has a good overall shape, complete with tiny Chevrolet logos on the front and back.

   A simple car mode that does enough thanks to a decent colour scheme and good detailing. The play value is minimal and the charcoal section at the back is a minor flaw, but Jolt's vehicle mode oes a good job of representing the car we saw in the film.

TRANSFORMATION TO ROBOT MODE

   Pull the sides out to form doors, fold back the edges of the roof to form his legs, flip out the feet (the charcoal central piece becomes his groin). Swing the windshield down into his groin, fold back the hood of the car as a backpack, flip out the head.

ROBOT MODE
Height: 8cm Width: 4.5cm

   A royal blue robot with a charcoal on his groin and the windshield that forms his chest. The face is silver with a small red Autobot logo stamped below his chin. The tyres are visible on his hips and shoulders. The colour scheme is simple but it works, and Jolt doesn't feel sparse unlike many Legends prior to the ROTF toyline. It's interesting to note that his hips feature false tyre grip, and are painted charcoal to match the tyres hanging off the hips. Also, while "AllSpark" blue is prominent on the deluxe's robot mode, it's absent entirely here.

   The level of detail here is fairly low, although there's decent detail in his face. The arms are moulded inside the side panels, but the hands are rudimentary at best - though it must be said they look fine at a glance. The backpack isn't really distracting despite how it hangs of the back. The windshield on his chest is far simpler than the character model suggests, but looks good anyway so this is easily forgivable at this level.

   The poseability here is fairly limited, but there's some movement. His shoulders swing and pivot out to the sides a little while his hips are very restricted ball joints. The knees are hinged for transformation but only fold forward, so there's little leg poseability, and the knees folding forward means he'll topple forward if you don't get the pose right. This is exacerbated by the fact the transformation joints in his ankles also fold forward. He's a little trickier to stand than I'd like, but once you get it right he is stable and looks pretty good. The backpack actually helps counterbalance.

   A nice robot mode despite the tendency to fall forward. The colours work and simple details work, while the arms offer some poseability. The bodyshape is good as well so he displays well, making this a pretty good robot mode overall.

VARIATIONS

   None that I'm aware of.

OVERALL

   While Jolt has his flaws, they're not enough to kill the fun. Both modes basically work, with good colours and detail for him to display nicely. The vehicle mode is slightly hampered by the block of charcoal colour at the back and the robot mode's tendency to fall forward is somewhat annoying, but they're not enough to ruin a solid Legends toy. He's not really any better or worse than the deluxe, but is definitely worth the price of admission - 7.5/10

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