Cliffbee.com: Super Car Patrol Toy Review

Toy Reviews
Individual Review




Name: Super Car Patrol
Series: Japanese Generation 1
Allegiance: Cybertrons
Function: Cyber Warriors
Components: Black Heat, Deadhour, Gingham & Roadhugger

Thanks to Goktimus Prime for loaning me Black Heat, Deadhour & Gingham - I only have Roadhugger



Black Heat

CAR MODE
Height: 1.5cm Length: 5cm Width: 2.5cm

   A black production model hatchback, and a repaint of Blackjack, Black Heat has gold windows and black tyres. In this mode, he's essentially identical to his Decepticon counterpart. The colour scheme a little mundane, but it works. My only real complaint about black is that it drowns out some nice detailing here, such as pinstripes, doorhandles, indicators and pop-up headlight seams. The rear window has a moulded wiper, which does come through since it sits next to the gold window. At the back there's some yellow peeping through, which differentiates him from Blackjack (who has purple). The wheels roll of course, which is all we ever really get in terms of Micromaster play value.

TRANSFORMATION TO ROBOT MODE

   Fold down the centre of the bonnet to form his chest and reveal the head. Flip the back of the car over to form his boots. Stand him up.

ROBOT MODE
Height: 5.5cm Width: 2.5cm

   The black is now joined by canary yellow on his head, groin and thighs. The gold is still visible on his boots, and we even gain some gold on his face. The gold face shows out surprisingly well against the yellow plastic of his head, and the sculpt is great for a Micromaster. The yellow might be his secondary colour but really gives Black Heat a different feel to Blackjack, which I appreciate.

   The front wheels and headlights sit on shoulder-pillars while his bonnet forms the chestplate. Unlike some (mainly later) Micromasters, this isn't a problem here. Sure, he has shoulder pillars, but his arms still feel like arms and the shoulder joints don't look like they're too low. What's more the chest doesn't stick out further than it should. His shoulders rotate while his hips bend as one allowing him to sit down and the knees hinge independently.

OVERALL

   A nice little toy, Black Heat's yellow helps the toy, I prefer him to the much darker Blackjack. The black plastic does conceal much of the detailing in vehicle mode, but he's still a good Micromaster - 7.5/10

Dead Hour

RACER MODE
Height: 1.5cm Length: 5cm Width: 2.5cm

   A white le-mans style racer with a blue capsule-like cockpit, Dead Hour is a repaint of Detour, this time the two are quite distinct in vehicle mode. He's the only track-specific car in this set. The white and blue really make Dead Hour look like a Cybertron, which I appreciate - and helps differentiate him from Detour. His tyres are black of course, although he doesn't roll so well since he rides very low.

   it's quite obvious that this is meant to be a curved, sleek, aerodynamic car, and as such Dead Hour doesn't have as much detail as Black Heat. Still, there are engine vents behind the cockpit, which has some seams, and there's a subtle spoiler at the back. He also scores some front headlights which are easy to miss on the curved front fenders.

TRANSFORMATION TO ROBOT MODE

   Identical to that of Black Heat.

ROBOT MODE
Height: 5.5cm Width: 2.5cm

   A white robot with a crimson head, collar, groin and crimson thighs. His face is pale blue and features an eyevisor, nose and mouth. The very back of his blue cockpit sits on the boots and works very well as curved feet. I'm not really a fan of the crimson plastic used here, although the pale blue face does dampen it quite a bit. It does set him apart from his Anglophone counterpart, but not really in a good way.

   The arms sit close to his torso, which revolves around a compact chestpiece formed from his bonnet. The arms have small shoulder pillars, which work well. The moulded arms inside his doors are readily visible even if they don't protrude much. His shoulders rotate while his hips bend as one allowing him to sit down and the knees hinge independently.

OVERALL

   This is the best mould in this team, and the colours in car mode are nice, but the crimson of his robot mode holds Dead Hour back. Thankfully it's fairly minor and tempered here - unlike on Gingham - 8/10

Gingham

CAR MODE
Height: 1.5cm Length: 5cm Width: 3.5cm

   A crimson car with blue windows, Hyperdrive shares both plastic and paint colour with Dead Hour. A boxy yet sleek sports car, Gingham has black tyres, a protruding front bumper and small hinges visible on the bonnet. The bumpers are well moulded and he has pop-up headlight seams, but this car is relatively low in detail for this group. The crimson is... garish. While he's not quite as tasteless as some of the colour schemes in G2, I'm not a huge fan of this colour on a sports car.

   Gingham appears to be a smallish car, yet sits higher than the other members of this group, so he tends to roll a little better than his teammates. This is probably my least favourite car of the set, although it's by no means poor. Of course, the colours don't help - and make me appreciate Hyperdrive (his Anglophone equivalent) more.

TRANSFORMATION TO ROBOT MODE

   Flip the back over to form his boots, fold up the bonnet onto his back and stand him up.

ROBOT MODE
Height: 5cm Width: 2.5cm

   A mixture of crimson and white - Gingham has crimson arms and boots, white chest, thighs and head. The face and groin are painted blue, which hides the good detail on his face, while the feet are the blue rear window. The blue paint on his face conceals the detailing, which is actually quite good. This mode is if anything even more garish with the introduction of the blue - which competes with his crimson for dominance. This is the stockiest robot of this set, he's short and wide with doors that sit out to the sides, giving some clearance between the arms and torso.

   The bonnet forms something of a backpack which is slightly visible although not really a problem. His chest is fairly well moulded save for a rather obvious screw on his waist. His poseability is similar to that of his teammates although his arms can't lift above the horizontal.

OVERALL

   A fairly ugly colour scheme really overwhelms Gingham. It's worth noting that he's the only member of this patrol whose name isn't taken from the English names - a shame that he's then the weakest toy. It's also the weakest mould, although amongst a strong set - 5/10

Roadhugger

CAR MODE
Height: 1.5cm Length: 5cm Width: 2.5cm

   A yellow sports car with a raised rear, Roadhugger has black windows and tyres. There are hinges on his bonnet similar to those on Gingham, but Roadhugger has a higher roof, so he gets away with it. The detailing includes pop-up headlight seams, doors, bumpers and a grille underneath the front bumper. He even has boot seams, which is pretty impressive. The yellow helps bring out the details better than on his Anglophone version, and even helps overwhelm the hinges.

   The yellow and black are vaguely reminiscent of Bumblebee, and are very different to the colours of his alter ego. Like Dead Hour he rides quite low, so he doesn't roll so well on his tyres.

TRANSFORMATION TO ROBOT MODE

   Identical to that of Gingham.

ROBOT MODE
Height: 5.5cm Width: 2.5cm

   There's more black introduced on Roadhugger's robot mode, in fact only his arms and boots are yellow, along with a rather visible backpack that sits awkwardly above his head. The groin and face are silver, and the feet are the curved rear window. Roadhugger's face isn't as well defined as those of his teammates, since he has a mouthplate and the silver eyes are dominated by his black forehead. I do like the matching black between his robot specific elements and the window sections that serve as his feet.

   On either side of his head Roadhugger has triple-squares, sort of like the seeker air-intakes. In themselves, these work quite well, but the awkward backpack that sits on top of his head & these shoulder stacks sort of ruins the whole illusion. The kneesnees don't quite straighten, although it looks like it wouldn't have been much effort to mould them right - as it is they reach about 170 and stop, so Roadhugger is in a permanent semi-squat, which is moderately annoying. His poseability is the same as that of Gingham.

OVERALL

   The weakest mould of the set thanks to some robot mode problems, however Roadhugger has a nice car mode much better colours than the garish Gingham. The robot mode could easily have been better, which I find really frustrating. Still, Roadhugger's car mode saves him from being a bad toy and the two black aspects mesh really well - 6.5/10

VARIATIONS

   As mentioned, these toys are repaints of the Sports Car Patrol, sold in Anglophone markets. Only Gingham has an entirely new name, whilst Roadhugger's name is not modified at all. Whilst the Sports Car Patrol were Decepticons, this is a set of Cybertrons (Autobots).

THE PATROL OVERALL

   Three good repaints and one bad one, the yellow and white plastics work well and the crimson really fails to inspire. To be honest the entire quartet have good moulds, and there are some nice repaints here. If you do come across these guys (and like Micromasters), I'd recommend picking them up - 7.5/10

"Transformers" and other indica trademarks of Hasbro and/or Takara.