Cliffbee.com: T-Wrecks Toy Review

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Individual Review




Name: T-Wrecks
Series: Beast Machines
Allegiance: Maximal
Function: Dinobot Commander
Alternate Mode: Tyrannosaurus Rex

Thanks to Griffin for loaning me T-Wrecks, making this review possible (mine is incomplete).



T-REX MODE
Height: 19cm Length: 27.5cm Width: 9cm

   A metallic claret T-rex with purple paint along his back and tail, with jagged edges. T-Wrecks has silver teeth and silver claws on his larger hindlegs. Unlike G1 Grimlock, T-Wrecks isn't a tail-dragger, using his tail as a counterbalance. He has small green eyes and a bronze underbelly, the overall paint job is quite simple. The colour scheme is striking and very different to that of Beast Wars Megatron, the original version of this mould. The reptilian skin is well sculpted, and the major aspects like the teeth haven't been neglected. We'll never know what colour T-rex was, so I'll give T-Wrecks the benefit of the doubt and say that he's realistic enough - even if the metallic claret colour might not have been terribly likely.

   This is a detailed, organic beast mode that doesn't really share much with the original Dinobots stylistically. The anatomy is largely correct and the detail good - aspects I've already touched on. There are very few smooth surfaces - everything has some sort of detail, from skin folds to tiny spines along the back. The front limbs are vestigial, as they should be, with small claws that don't look too useful (nor should they be).

   The poseability is as good as one could realistically expect it to be - the forelimbs are on restricted ball joints while the hips and knees move on the rear legs. The leg posing is limited since he has to balance on two legs, but walking poses can be achieved. The mouth opens, although the upper jaw moves rather than the lower (at least most of the head goes with it, giving a fairly realistic effect). The fluorescent red tongue is actually a water bladder - if you've filled it he'll shoot water when you open the mouth. I like this gimmick, since it provides some play value without forcing itself on you, and without asking the dinosaur mode to make compromises.

   While this beast mode is a little simple for an ultra, it represents the first ever ultra sized toy (way back when Hasbro standardised the toy classes), and betters many BW mega toys. There are far worse Beast Machines ultras - both in complexity and elegance - T-Wrecks holds his own against the newer moulds quite well. This is a decent T-rex with enough play value to keep me happy. The detailed sculpt is probably the highlight here, and while by modern standards that's not too much to get excited about, T-Wrecks still compares well against Transformers.

TRANSFORMATION TO ROBOT MODE

   Fairly complex and there are enough rotations that I'm not going to bother describing it. The legs become... legs, with heelspurs folding out. The main body of the dinosaur opens out to reveal the torso and head, while the tail reveals the left arm and the head becomes the right arm. The main body plates end up on his back. It's a satisfying transformation, and an unusual one, which is nice.

ROBOT MODE
Height: 19cm Width: 19cm

   The claret is still the main colour, although it's no longer the only thing happening. T-Wrecks's chest and thighs are bronze while the face, left arm and groin are a metallic lilac colour. The boots, shoulders, right arm and left hand (well, what he has instead) are claret, with some of the purple paint on the arms. T-Wrecks has a copper buckethead (which really gives up the heritage of this mould), with green eyes and an open mouth, revealing silver teeth through his scowl. There's a bronze mutant head - and as in most cases, I'd ignore it. There's more of that fluorescent red on his left arm and hips - while the metallic lilac, claret and bronze work together rather nicely, the day-glo highlights really do look bad.

   T-Wrecks has more beast kibble than most BW moulds, although he's less of a shellformer than some of the other BM Dinobots. The right arm is the dinosaur head while the left arm ends in a claw formed form the tip of the tail. While these features are deliberate design choices, hands would have been nice here. The boots are quite obviously the beast feet, and along with the arms contrast sharply with the robotic torso and head. The latter have rounded lines but are distinct from the T-rex skin. The panels on his back are probably the worst of the kibble since they sit there without contributing, unlike the arms.

   There are three different gimmicks here - so while T-Wrecks lacks hands there's still things for him to do. The water squirter is now in his right arm, while the claw in his left arm has an extending mechanism - you can pull back on a fluorescent red slider on his elbow to extend the claw (which also closes). It doesn't have enough strength to grasp anything, but looks powerful nonetheless. The third gimmick, and in my opinion the best, relates to the beast hipplates which sit on the outsides of his thighs. They're actually missile launchers, with red grappling-hook style projectiles. The launchers are quite powerful, which is good but can get annoying since the triggers are on the outsides of the plates (and easy to accidentally access - leaving you to retrieve a missile). I'm not too thrilled about the colour of the missiles, but the mechanism is cool. As an aside, it's actually possible to remove the tongue as a standalone water-shooter, although this is intended to make the water bladder easier to fill. My T-Wrecks is actually missing this water bladder - part of the reason I'm borrowing one to review (mine also lacks the robot head!).

   T-Wrecks's poseability is pretty good, even if the arms are somewhat limited by their unusual nature. The head and hips are ball jointed while the shoulders and hipplates rotate. The beast head-arm can twist, while both elbows are hinged. The knees are hinge with rotators, allowing good leg articulation. The heelspurs give T-Wrecks stability, while his large footprints allow for some reasonably dynamic poses. The arms are a little limited by their defining features, but are poseable enough to make sure their gimmicks are useful.

   While the gimmicks are quite novel, the unusual arms tend to dominate T-Wrecks's robot mode - so if you don't like them, or resent his lack of fists, this robot mode will be limited. The poseability was great for the time - and is still better than many Ultras since, which is a plus. I appreciate the gimmicks but really wish T-Wrecks had at least one hand. The bright red counts against this mode, and as a minor quibble, a head re-sculpt would have been nice - the head still looks like Megatron. Despite these flaws, it's still a decent robot mode - if a notch below that of Megatron.

VARIATIONS

   None as such, although T-Wrecks is a repaint of BW Megatron as mentioned.

OVERALL

   For the most part this is a really nice repaint - the beast mode is especially successful - but there are some regressions, mainly in robot mode. The mould is good and the striking T-rex mode colours are really quite nice, but the robot mode has to deal with that awful red plastic and carries the baggage of a head that still belongs to Megatron. I wouldn't recommend this repaint over the original, but it still has a charm about it - mainly in beast mode - 6/10

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